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- TicTacToe
- ---------
-
- This directory contains the Otcl code example for a distributed
- Tic Tac Toe game.
-
- Out of all the code in this directory (851 lines) there are 4 lines
- responsible for the distribution.
-
- set port [otcl oserver init]
- otcl oserver process
-
- in server
-
- and
-
- otcl oserver init
- otcl remoteClass PlayerServer $playerServerAddress
-
- int ttt
-
- The rest of the code is responsible the the representation of a simple
- Tic Tac Toe game as if it where all contained within a single
- process/execution space.
-
- To Run
- ------
-
- Start the player server using an otclsh process:
-
- ../../otclsh server
-
- This will start a player server process that is responsible for
- TicTacToe recording the players available on the network. The server
- will respond with the port number that it is listening on for player
- registration.
-
- Start a TicTacToe player:
-
- ../../owish -f ttt
-
- You will be asked for your name, a nickname or whatever, and the address
- of the player server. For the address of the player server enter
- machine:port
- for the location of the player server.
-
- TicTacToe then presents a dialogue with two buttons, quite and challenge.
- Selecting the challenge option shows a list of the current TicTacToe
- players available on the network. Select one or more of the available
- players and then choose the challenge option.
-
- For each player you have challenged you will be presented with a familiar
- 3 x 3 board. Your marks are always shown as 'X' and your opponent as
- 'O'. The game will stop when all cells are filled or there is a winner.
-
- It is possible to challenge yourself to a game. In this case you
- will be presented with two board. One from your perspective (as the
- challenger) and one from your perspective (as the challenged).
-